STCM’s Resource Pack – Parallax and Normal Mapping


STCM’s Resource Pack – Parallax and Normal Mapping


Credits: SoulTakerl996
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About STCM’s Resource Pack

The goal of this resourcepack is to make it as much as possible optimized for use with Sonic Ether’s Unbelievable Shaders v10.1 with parallax occlusion mapping enabled.
To enjoy the parallax occlusion mapping, you will have to modify your current shaderpack made by Sonic Ether (v10.1 recommended).
A little tutorial for that is at the “Shaderpack modification” header.

Shaderpack Modification

1 Download your prefered shaderpack here: http://azminecraft.info/sonic-ethers-unbelievable-shaders-mod/
2 After placing it in your shaderpacks folder, open up the archive containing the shader files.
3 Open the file called “gbuffers_terrain.fsh” with Notepad or whatever you use to modify text files.
4 At the “Adjustable variables” code, remove the “//” infront of “#define PARALLAX”.
5 Save your file and you’re ready to go!



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What is this mod use for:

Have you ever heard of Minecraft Mod? We bet that yes! But, if there is still someone who is not aware of it, we can fix it quickly! It is one of the best ways to improve your game in just few clicks. All you need to do is choose Minecraft mod Download and add it to your game. We offer a great variety of different types and modifications so that everyone would find the most suitable solution. Although the best way to test it is simply to try and to explore bright new features right now.


Useful Information:
- How to install Minecraft mods
- Minecraft Forge 1.14.4 / 1.12.2 (All Versions)

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