Multishot Mod 1.11.2/1.10.2/1.9.4/1.8.9

Multishot Mod 1.11.2/1.10.2/1.9.4/1.8.9

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Multishot Mod for Minecraft, Not What You’re Thinking

You’ll surely be expecting that with a name like Multishot Mod, you’d be able to fire multiple shots at enemies at the same time, but that is not quite what you’re getting. In actuality, this mod lets you make your own set-up in game to take screenshots at specified times, which the mod will then follow through on. All you really need to do is create an interval between the times you want screenshots to be taken, and you’re all set! You’ll be getting all the screenshots you need without having to constantly interrupt your game to make sure you got the right shot. Don’t worry, you won’t come back and find that your game has continued but the screenshots have stopped being taken, there’s actually no limit to how many screenshots the Multishot Mod will take.

Uses for the Multishot Mod for Minecraft

There’s a ton of different ways you can use this mod, whether you actually have a goal in mind or just want to create some memories. Most people would start using it to create time lapse photo sets. For example, if you wanted to find out how long it takes for saplings to grow into full grown trees, you could plant a ton of saplings and leave your game up with the mod running. When you came back, you’ll be able to see how quickly they grow and you’ll have an easy to read timeline without having to sit there and wait in game without moving just to see how long it takes. This is just one of the many uses, but you’ll surely find your own ways to play with it.

Help for Solo Player Taping

If you’re going to be using the same computer for two different things, like many people do to record a change for a time lapse including the camera and character, you can turn on a feature to keep your game from pausing if you click out of it. All you have to do is press F3 + P. This will enable you to alt + tab out of the game without the main menu screen popping up.

No matter how you end up using the Multishot Mod for Minecraft, it’s a pretty nifty mod for those who want to take multiple screenshots without actually having to do it themselves. You’ll have a ton of screenshots by the end of it and you can do whatever you want with them!
Multishot hotkeys:

Here are all the multishot hotkeys and their default values. They can be changed via the regular Minecraft Options -> Controls menu.

– Multishot options menu (default: K)
– Start/stop recording (default: M)
– Start/stop motion (default: N)
– Pause/unpause the recording, preserving the image counter and save directory (default: P)
– Lock/unlock controls (default: L)
– Hide/show the Multishot GUI (icons and messages and path markers) (default: H)

Additional hotkey combinations for controlling the motion settings:

Circle and ellipse modes:
– HOME + Pause key (default: P): Set the center point, around which the motion happens
– END + Pause key (default: P): Set the target point, where the camera is pointed at the whole time when moving
– HOME + DEL + Pause key (default: P): Remove the center point
– END + DEL + Pause key (default: P): Remove the target point

Path modes:
– Ctrl + Motion key (default: N): Move to the path start point
– Shift + Motion key (default: N): Move to the closest (= hilighted) point
– HOME + END + Pause key (default: P): Reverse the travelling direction of the currently selected path
– END + Pause key (default: P): Set the target point, where the camera is pointed at the whole time when moving
– END + DEL + Pause key (default: P): Remove the target point
– Pause key (default: P): Add a new path point to the player’s current location, including the camera angle
– INSERT + Pause key (default: P): Insert a new path point AFTER the hilighted point
– INSERT + HOME + Pause key (default: P): Insert a new path point BEFORE the hilighted point
– Ctrl + Multishot Menu Key (default: K): “Cut” (= store) the nearest path point (or more precisely, the index/id of it)
– Ctrl + Pause key (default: P): Move (or more precisely, re-create) the previously stored path point to the player’s current location
– DEL + Pause key (default: P): Remove the closest (= hilighted) path point
– Ctrl + DEL + Pause key (default: P): Remove all path points from the current path
– UP + Pause key (default: P): Change to the next path (+1)
– DOWN + Pause key (default: P): Change to the previous path (-1)
– UP + DOWN + Pause key (default: P): Reload the current path from file

Multishot options menu keys and tips:

To change the multishot options through the options menu, here are the useful buttons and modifiers. The amounts are relative to the smallest unit of change:
– Mouse left click or scroll up: +1
– Mouse right click or scroll down: -1
– Ctrl + mouse left click or scroll up: +10
– Ctrl + mouse right click or scroll down: -10
– Shift + mouse left click or scroll up: +100
– Shift + mouse right click or scroll down: -100
– Ctrl + shift + mouse left click or scroll up: +1000
– Ctrl + shift + mouse right click or scroll down: -1000
– Mouse middle click: Reset the value to default
– Ctrl + mouse middle click: invert the value (+/-)
– Setting the target directory is currently done as follows:
– Copy the full path to the target directory to your clipboard
– Right click on the “Paste Path” button
– The path should then be displayed above the Back To Game button in a small font
(- Middle clicking the “Paste path” button resets the path to the default value)
Copying the path to clipboard in Windows 7:
– Go to the target directory in Explorer
– Copy the full path to clipboard by right clicking the directory in the top location bar and selecting “Copy address (as text)”
– Alternatively just write the path on any text editor, select it and copy it

About the motion modes:

First select the motion mode you want to use from the multishot Motion menu.
The Speed setting in the menu is shared between the Circle, Ellipse and Path modes.
Linear mode uses the separate per-axis settings.

* Linear mode:
– Simple constant, linear change along the x-, z- and y-axes and constant rotation left/right (yaw) and up/down (pitch), according to the settings.

* Circle mode:
– For travelling around a center point, for example when timelapsing the construction of a building.
– Set the center point by moving the player to that spot, and press HOME + Multishot pause key (default: P). You will get a blue marker.
– Set the point you want the camera looking at when moving, again by moving the player to that spot and pressing END + Multishot Pause key. You will get a red marker.
– You can also use the circle mode without the target point set, then the camera rotation is not changed while moving.
– The movement speed is the Speed in the Motion menu.
– The radius is defined by the distance from the player to the center point when you start the motion. In other words, you are on the circle when you start the motion.

* Ellipse mode:

* Path modes:
– Note: Path (smooth) mode motion calculation and movement is TODO/WIP.
– ‘Path (linear)’ mode moves in a straight line between two points. ‘Path (smooth)’ mode is meant to calculate a smooth curve along the defined points.
– You can add path points by moving the player to the spot you want, including the camera angle, and pressing the Multishot Pause key (default: P).
– After adding a point you will get a marker and a line indicating the camera looking angle.
– The point/marker that you are closest to is hilighted by rendering it as yellow. Useful when deleting, moving or inserting points/markers.
– You can insert new points in the middle of a path with INSERT + Multishot Pause key (default: P) or INSERT + HOME + Multishot Pause key (default: P).
– You can reverse the path travelling direction of the selected path with HOME + END + Multishot Pause key (default: P).
– You can optionally add a “global” target point by moving the player to that spot and pressing END + Multishot Pause key (default: P).
– If a target point has been defined, all the camera angle indicator lines will go to that target point.
– You can remove the target point by pressing END + DEL + Multishot Pause key.
– If no global target point is defined, the camera will turn smoothly from the per-point angle to the next point’s angle on the way between the points.
– When you start the motion in path mode, you will first be moved to the path start point, and then the motion (and recording, if interval is not OFF) will start.

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What is this mod use for:

Have you ever heard of Minecraft Mod? We bet that yes! But, if there is still someone who is not aware of it, we can fix it quickly! It is one of the best ways to improve your game in just few clicks. All you need to do is choose Minecraft mod Download and add it to your game. We offer a great variety of different types and modifications so that everyone would find the most suitable solution. Although the best way to test it is simply to try and to explore bright new features right now.

Useful Information:
- How to install Minecraft mods
- Minecraft Forge 1.14.4 / 1.12.2 (All Versions)

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